Our meeting point will be the Gran Caffè Gambrinus, one of the oldest and most famous cafés in Naples. From there we will continue on Piazza del Plebiscito, where we will find access to the Royal Palace of Naples. The path to the royal apartments begins with the great monumental staircase:the succession of the rooms will take you on an exciting journey through the history of the city! Our second stop will be the majestic Umberto I Gallery: the large dome lets the sun's rays filter on the entire building and its elaborate floor. Next, the Real Theatre San Carlo: one of the oldest and most prestigious theatres in Europe, and still retains its original and regal beauty. The last stop of our journey will be the Castel Nuovo, best known as Maschio Angioino, symbol of Naples. Today it houses the civic museum, and some rooms are still used by the city council, as it used to be done in the past. Its proximity to the sea, finally, offers truly breathtaking views!
MIND CONTROL DELETE is the first person shooter where time m░ves only w▒en you move. No regenerati░g he▀lth bars. No conv▒nie▄tly pla▒ed am▄o dr▄p█▒■ YOU SHOULDN’T BE HERE. YOU HAVE ALREADY WON.GameplayGreed won’t set you free. And yet you’re still here. You’re looking for more. Fine. Suit yourself. You know this won’t have a happy ending.You stand in the center of a firefight. A hail of slow motion bullets is inching slowly towards your face. You see bright red enemies frozen in place as they run towards you. Weapons in hand, they’re stepping over the shattered remains of the foes you just dispatched.Everything is sharp, silent, and still. Light flickers in the red crystal shards coating the cold concrete floor around you. There’s a gun slowly turning in flight right in front of you. An enemy must have dropped it as their dying body exploded in a shower of brilliant red shrapnels.You take a moment to consider. You’ve been here before. So many times.Maybe this time it will actually mean something.You take a breath. You sidestep and dodge. Your hand reaches for the gun. Just like it has so many times before.Everything explodes into action. You hope this time will be different.Built on the foundations of SUPERHOT and SUPERHOT VR, MIND CONTROL DELETE continues to bring you more of SUPERHOT’s signature power fantasy.Time moves only when you move. Enemies pour in from every direction. You are in complete control as you shoot, slice, and explode your way through dozens and dozens of increasingly challenging stages. The closer you get to the core, the more powerful you become. You amass an arsenal of skills and weapons. You uncover snippets of precious knowledge - of the meaning that you crave so much.You shoot and slice. You move forward. You repeat. You repeat. You repeat. It becomes a ritual. It starts to mean something again.Key FeaturesThe third game in the SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow motion ballet of destruction for so much longer than ever before.Much bigger than its predecessors. MCD immerses you in its world for days of increasingly explosive slow motion combat.More mechanics at your disposal than ever before. Experiment with different play styles, different character builds, different ways to outsmart and dominate your enemies.More power to accumulate as you progress through the game. Amass skills, hacks, special techniques to conquer waves of ever more dangerous enemies.More characters for you to control and for your enemies to throw at you. Test your arsenal of tricks and weapons against increasingly deadlier, smarter foes.More polish applied over nearly four years of development. MCD offers a more refined, sharper, flashier experience than any SUPERHOT so far.More meaning?Is this VR? Will this be VR?MCD is a regular, non-VR title. It’s designed for conventional screens and longer play sessions. If you played and enjoyed SUPERHOT VR, you’ll have a blast playing the original SUPERHOT and MCD as well.Just like making SUPERHOT VR required making an entirely new game with new mechanics, new levels, and a new story, so would our next VR game differ from MCD and everything else we’ve done so far. We’re always working on new things, but great things take time to build. It may be a long time before we’re happy with the next great VR thing to show you.Is this free?MIND CONTROL DELETE is a game priced similarly to SUPERHOT and SUPERHOT VR. It took our entire team nearly four years to build and is bigger than anything we’ve released before.We are immensely grateful for having such a huge and supportive audience in you. In order to share a small part of how fortunate we are to have you, we are giving out two million copies of the game to those of you who’ve helped make it all possible.Notice: If you purchased the original SUPERHOT on or before 16.07.2020, then MIND CONTROL DELETE will automatically add itself to your library. Consult the FAQ for details.I played this in Early Access, should I play again?Thank you. Your time and support have been invaluable to us. If you haven’t done so already, please remember to put your name in the credits.We have rebooted and redesigned core parts of the game a half dozen times since we launched the first Early Access build. Our best work has come together over the last several months, lending new wings to the story and the gameplay mechanics we wanted to find in MCD. It’s better, sharper, bigger than ever before.And maybe, just maybe, all of it also means something now.
An inexplicable draft of wind dances across the dirt floors of the narrow passageway, which seems to stretch on with no end. The flickering flames of the torches mounted onto the rough, sandpaper-like walls of stone create eerie shadows on the dirt floors. One can hear the disembodied whispers intermingling with the chill of the musty air, prompting the hair on many people's arms to raise. Logically speaking, this is nothing more than the trick of the mind, but the whispers unquestionably feel tangible and real, especially considering the visitor is in the company of thousands upon thousands of corpses stacked onto the walls from floor to ceiling. This kind of imagery is often what springs to mind at the mention of the Roman catacombs, but there was so much more to these underground cemeteries. As Roman law forbade its citizens from burying their dead within the city walls, the roads of the Appian Way became dotted with, and later completely flanked by tombs of all sizes. Those from the upper echelons of society constructed extravagant tombs and magnificent mausoleums for their families and future descendants. There were tombs and sepulchers of every sort, from tumulus constellations, which were round mounds that rose from the ground, to boxy temples, and clusters of miniature pyramids. Next to every tomb was a milestone marker with the distance to the nearest town engraved on the stone slab. Some of these tombs - or what is left of them - continue to stand in their original sites today. One of the more renowned tombs was that of noblewoman Cecilia Metella, whose mausoleum was later converted to a fortress that featured an enormous cylindrical tower with double-winged crenellations. Another was the resting place of the Rabirii family, which is located close to the fifth Roman mile of the Appian Way. 1. Language: English. Narrator: Scott Clem. Audio sample: http://samples.audible.de/bk/acx0/092083/bk_acx0_092083_sample.mp3. Digital audiobook in aax.
New York Times bestsellerThis edition includes never-before-seen deleted scenes, fan-favorite graphics, and a sneak peek to the next book in the series, The Dazzling Heights!New York City as you've never seen it before. A thousand-story tower stretching into the sky. A glittering vision of the future, where anything is possible-if you want it enough.Welcome to Manhattan, 2118.A hundred years in the future, New York is a city of innovation and dreams. But people never change: everyone here wants something...and everyone has something to lose.Leda Cole's flawless exterior belies a secret addiction-to a drug she never should have tried and a boy she never should have touched.Eris Dodd-Radson's beautiful, carefree life falls to pieces when a heartbreaking betrayal tears her family apart.Rylin Myers's job on one of the highest floors sweeps her into a world-and a romance-she never imagined...but will her new life cost Rylin her old one?Watt Bakradi is a tech genius with a secret: he knows everything about everyone. But when he's hired to spy by an upper-floor girl, he finds himself caught up in a complicated web of lies.And living above everyone else on the thousandth floor is Avery Fuller, the girl genetically designed to be perfect. The girl who seems to have it all-yet is tormented by the one thing she can never have.Perfect for fans of One of Us Is Lying and Big Little Lies, debut author Katharine McGee has created a breathtakingly original series filled with high-tech luxury and futuristic glamour, where the impossible feels just within reach. But in this world, the higher you go, the farther there is to fall....
Ein Tribut an die Musik der 80er aus Deutschland, ein Mix aus Synth Pop, Disco, Mainstream und Untergrund, großen Hits und obskuren Tracks. Mit nie zuvor auf CD releasten Tracks!nnEin Tribut an die Musik der 80er aus Deutschland, ein Mix aus Synth Pop, Disco, Mainstream und Untergrund, großen Hits und obskuren Tracks. Mit nie zuvor auf CD releasten Tracks! Germany is one of those countries, which's music has been making a huge impact on the rest of the World for last few centuries. In the 1970s the electronic music scene in Germany has been revolutionized by Kraftwerk and since their first appearance nothing remained the same anymore. Germany became one of the World leaders of the electronic music, delivering fresh, innovative and catchy productions, at every genre, on every field, at any time. In the early 80s the Neue Deutsche Welle was strongly competing with Great Britain's New Romantic, giving the World such great acts as Alphaville, Peter Schilling, Nena, Hubert Kah, Joachim Witt and many more. The 80s European dance music scene has been also flooded with electronic German acts like Sandra, Modern Talking, Bad Boys Blue, Silent Circle, Mike Mareen, Fancy or Lian Ross. The sound of the German synthesizer music became famous in every part of the Globe. This compilation is tribute to German 80s music and it delivers a mixture of synth pop and disco, mainstream and underground, well known and obscure, unique collector's gems and floor fillers, with a few tracks being released on CD for the first time in music history. In the booklet, next to front sleeve reproductions, you will find a few interesting sentences about each track in German and English. TRACKS: 1. MIKE MAREEN - GERMANY (Original 12 Version) 5:44 2. ALPHAVILLE - JERUSALEM (Palace Version) 6:17 3. PASO DOBLE - COMPUTERLIEBE (Special Disco Version) 7:24 4. ANOUSCHKA RENZI - ROBOT LOVE (Original 12 Version) 6:43 5. MOSKWA TV - THE ART OF FASHION (D.J. Mix) 5:37 6. LES MONTES - DREAMS OF RIO (Original 12 Version) 6:24 7. CELEBRATE THE NUN - WILL YOU BE THERE (Original 12 Version) 5:29 8. AXODRY - SURRENDER (Original 12 Version) 6:03 9. RHEINGOLD - DREIKLANGS-DIMENSIONEN (Original 12 Version) 5:54 10. SHAMALL - FEELING LIKE A STRANGER (Original 12 Version) 8:04 11. PETER SCHILLING - MAJOR TOM (Original 12 Version) 5:00 12. ZARA-THUSTRA - MAGIC NIGHTS (Original 12 Version) 8:32
Set in Victorian London, this is a tale of a spirited young innocents unwilling but inevitable recruitment into a scabrous gang of thieves. Masterminded by the loathsome Fagin, the underworld crew features some of Dickens most memorable characters, including the vicious Bill Sikes, gentle Nancy, and the juvenile pickpocket known as the Artful Dodger. This is a high quality book of the original classic edition. This is a freshly published edition of this culturally important work, which is now, at last, again available to you. Enjoy this classic work. These few paragraphs distill the contents and give you a quick look inside: Among other public buildings in a certain town, which for many reasons it will be prudent to refrain from mentioning, and to which I will assign no fictitious name, there is one anciently common to most towns, great or small: to wit, a workhouse; and in this workhouse was born; on a day and date which I need not trouble myself to repeat, inasmuch as it can be of no possible consequence to the reader, in this stage of the business at all events; the item of mortality whose name is prefixed to the head of this chapter. For a long time after it was ushered into this world of sorrow and trouble, by the parish surgeon, it remained a matter of considerable doubt whether the child would survive to bear any name at all; in which case it is somewhat more than probable that these memoirs would never have appeared; or, if they had, that being comprised within a couple of pages, they would have possessed the inestimable merit of being the most concise and faithful specimen of biography, extant in the literature of any age or country. Upon this, the parish authorities magnanimously and humanely resolved, that Oliver should be farmed, or, in other words, that he should be dispatched to a branch-workhouse some three miles off, where twenty or thirty other juvenile offenders against the poor-laws, rolled about the floor all day, without the inconvenience of too much food or too much clothing, under the parental superintendence of an elderly female, who received the culprits at and for the consideration of sevenpence-halfpenny per small head per week. Unfortunately for, the experimental philosophy of the female to whose protecting care Oliver Twist was delivered over, a similar result usually attended the operation of her system; for at the very moment when the child had contrived to exist upon the smallest possible portion of the weakest possible food, it did perversely happen in eight and a half cases out of ten, either that it sickened from want and cold, or fell into the fire from neglect, or got half-smothered by accident; in any one of which cases, the miserable little being was usually summoned into another world, and there gathered to the fathers it had never known in this. Oliver Twist and his companions suffered the tortures of slow starvation for three months: at last they got so voracious and wild with hunger, that one boy, who was tall for his age, and hadnt been used to that sort of thing (for his father had kept a small cook-shop), hinted darkly to his companions, that unless he had another basin of gruel per diem, he was afraid he might some night happen to eat the boy who slept next him, who happened to be a weakly youth of tender age.
Lengthen Your Line: The 5 C's for Exceptional Performance in the Game of Life is an innovative, psychological guide that will help you expose your self-limiting beliefs and present you with a mental toolbox for exceptional performance in any life pursuit. What does it mean to lengthen your line? Through his extensive experience working with exceptional people in all areas of life, Dr. Jim Afremow has realized that performers often have a preoccupation with their competition, which limits and prevents them from doing their best. When his clients exhibit this preoccupation, he shares with them the following Zen riddle. Dr. Afremow draws a chalk line on the floor and asks them how to make the line shorter without erasing its edges. The answer-draw a longer line next to it, thus making the original line shorter in comparison. Dr. Afremow provides concrete strategies that can be readily applied to any situation to achieve success in your performance domain. Through the use of enlightening Zen stories, inspirational quotes, and clever performance principles, Dr. Afremow details the five C's to lengthening your own line. With the winning tactics in Lengthen Your Line, you too can focus on chasing your own potential and take your performance to the highest level.
This book begins with an intriguing overview of the first five round barns built across America, including one in New York State. Elliott Stewart, who built the first octagon barn in the Empire State in 1874, is revealed to be a passionate original whose vigorous editorial campaign led to the construction of dozen such barns. The author next introduces John McArthur who constructed a polygonal (sixteen-sided, double octagon) barn so huge it was the biggest in the state and second largest in the nation! Case histories document five other singular New York barns of varying configurations. Abundant photos make these bygone barns spring to life. Floor plans of the earliest barns show why the round shape engaged farmers at the turn of the century. The book also explains why true-round barns, born of silos, surpassed octagon barns in popularity. A special section on seven true-round barns in New York offers historical data and rare anecdotes by present owners. This fascinating chronicle shows how these eccentric barns rose to fashion, why so few survived in New York State, and why the remaining are worth studying--and preserving--as legitimate architecture and as a record of agricultural progress in New York.
Summertime has finally arrived in Lake Eden, Minnesota, and Hannah Swensen, owner of The Cookie Jar bakery, is looking forward to warm, lazy days, eating ice cream, and sharing picnics with friends. But when a family reunion takes a deadly turn, it's up to Hannah to find a killer. . . Between baking up a storm for The Cookie Jar and unraveling the mystery of her cat Moishe's recent strange behavior, Hannah Swensen has a lot on her plate. But she'll always make time for her business partner, Lisa, who's in the midst of preparing for a big family reunion. Everyone is delighted when Lisa's long-lost uncle makes a surprise appearance. No one has heard from Gus in twenty-five years--and his arrival has everyone buzzing with excitement. Uncle Gus is immediately the hit of the reunion, telling tales of his great success and flashing money for all to see. He's almost as popular as Hannah's scrumptious carrot cake, which is also Gus's favorite dessert. But the next morning, as the whole family gathers for the group photo, one person is missing. Hannah offers to track down Uncle Gus, but her search leads to a shocking find. Over by the bar at the pavilion, she spots two slices of her infamous carrot cake, frosting-side down on the floor--and Gus's corpse with an ice pick jutting out of his chest! A little snooping reveals that not everyone was celebrating Gus's return. And when Hannah unearths more secrets from Gus's past, she discovers even more people with an axe to grind. Now Hannah's got to sift through a long list of suspects to find a killer--even if it could mean a recipe for her own demise. . . Includes 12 original dessert recipes for you to try!